A TextureTransform is used to scale the MovieTexture by a factor of 1 1, then 5 5 and 10 10 each for a period of 5s. Then the geometry is changed to the Circle and the sequence repeated. And then at 30s the Circle is replaced by the Rectangle. Then for 10s the scale is linearly reduced from 10 10 to 1 1 using a PositionInterpolator2D. At this point the video and the test ends
See also IBMTextureTransformTiling which is similar but done with still images.
A screen shot taken during the time the geometry is a Circle and the scale is 5 5.
![]() |