image 2 3 1 | 0xff 0xc0 |
0x80 0x40 | |
0x00 0xff |
This gray scale texture is used as an intensity map and modulates the emissiveColor of the Material2D. Note that the pixels are coded from bottom left to top right.
In this example there are eight rectangles onto which the PixelTexture is mapped. The four rectangles on the top row have their transparency set to 0.0 and those on the bottom row to 0.5. The four rectangles on the left have the same emissiveColor of red but the value of red in the left pair is 1.0 and in the right pair is 0.5. On the right the emissive colors are green and blue on top and yellow and cyan below.
Snapshot of rendered output.
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Snapshot of rendered output if pixels are replicated instead of being interpolated.
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