 VRML/2 v1.80b
 =============

 This is a beta of the next version of VRML/2 that will ship with both
OS/2 and win32 support.  OS/2 will be the primary development version
leaving the win32 version to play catch up.  The win32 version will be
built using MFC on top of my VRML engine.

  Software Requirements
  ---------------------
  - OpenGL v1.1 (if using v1.0 then get v1.1 and copy dll's to
                 the same directory as vrml2.exe. )
  - VRML v1.x files only

  Hardware Requirements
  ---------------------
  -  386 CPU
  -  Video Display with 256 colors.
  -  16 Megs RAM

  Recommended Hardware
  --------------------
  -  Pentium 133 Mhz
  -  2 Meg PCI Display Adapter
  -  32 Megs RAM


 Beeps - you will here a beep when the smooth shading thread has finished
       shading.  It was my desire to render the mode NOW and display it
       instead of render, smooth then display.  This also allows the user
       to adjust smoothing on the fly!

 Spheres - do you see some sphere floating in the middle of now where? Well
       thease are lights. Thease lights can be adjusted using the real time
       render settings dialog (third button from left).  All thease settings
       will be saved from session to session.

 Sliders - some don't work yet. Actually I think only three do...

 Textures - must be in the same directory as the source VRML file (no full
       paths yet).  It also needs the width and height to be divisable by 2.

Leigh McRae

lmcrae@cgocable.net

