The Main Window

At the top there are some shortcut buttons enabling you to perform frequently needed actions swiftly.
Move the mouse over the buttons to see small descriptions of their functions.

At the bottom there is a TabbedPane containing a FileTree and a ClassTree of your current project. Use the PopUpMenu or Keyboardshortcuts to move to a Class in the ClassTree qickly from within the FileTree, or vice versa.

In addition, there are some panels added dynamically to contain a finder or the property inspector of the GUI builder. You can remove these panels by pressing their "Dismiss" button.

The panel in the middle enables you to specify which kinds of fields are displayed for each ClassTreeNode or FileTreeNode.
You can hide this panel by clicking on the small Arrow beside the word "Inspect".

Note:
Some of the actions (such as "Find") use the selection made in the FileTree or ClassTree as a context or argument to determine (e.g.) the initial directory of a search.

Note:
Since AnyJ is driven by PopupMenus, only global actions are available in the MenuBar of the main window.